Setting mic states
All events that mute and unmute mics in your show carry a mic state — a snapshot of which channels should be open at that moment and which should be muted. ShowPlayer fires that snapshot to your mixer when the event runs, setting the entire board at once.
There's no "mute one mic" action. Every mic event sets the whole board.
How to set a mic state
- Open the MIDI event for editing (or add a new MIDI event).
- Find the Open Mics grid — it shows every channel as a numbered cell.
- Tap a channel to toggle it. Highlighted = open. Dim = muted.
- Save.
When the event fires during the show, the board moves to exactly the state shown here. Every channel is set — open ones become open, muted ones become muted, regardless of where they were a moment before.
A faster way to author when you're stepping forward through the script: get the board into the desired state by tapping channels on the live Player Switchboard, then tap + at that point to create a new MIDI event. The current timeline position will be captured into the start time of the event, and the event's Open Mics grid populates with the Switchboard's current state, so you've authored the change just by getting the live board where you want it. From there, only enable the additional channels that should be unmuted at this moment — the muted ones stay muted.
Live editing during rehearsal
You can open and edit a MIDI event while audio is playing — useful when you spot something wrong and want to fix it for both the current run and every future pass. The two-step fix:
- Right now — tap the wrong channels on the Player Switchboard to mute or unmute them. The board responds instantly; the current run is corrected.
- For next time — open the event that fired the wrong state and update its Open Mics grid to match what you just corrected. Save. The next pass through this point fires the corrected state automatically.
The Switchboard handles the moment; the event update keeps the fix for every future pass.
Editing events during an actual performance is technically possible but not recommended — save it for rehearsal where there's room to think and verify.
Notes
- Author with the cast in mind. Your Mic Map gives names to channel numbers — Dorothy, Toto, Ensemble 3 — so you can think in terms of who's on stage at this moment instead of decoding "channel 7."
- Copy mic states between events. Copy and paste events carries the mic state with the event, which makes consecutive scenes with similar boards quick to author. Paste, then tweak the few cells that change.
- Suppressing without deleting. If you want to keep the event but stop the mic state from firing, use the Suppress MIDI switch in the editor. Audio overlays and OSC payloads on the same event still run.
- Adding channels later. If you add a channel to the Mic Map after authoring events, that new channel defaults to muted on every existing mic event. To bring it open at a specific moment, edit the event there.