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Selecting the audio portion for a SFX

When you create a sound-effect (SFX) event, you pick an audio file. The Waveform Editor lets you choose which portion of that file actually plays — useful when your source has silence at the head, a count-in, or you only want a snippet.

How to select the playable portion

  1. Open the SFX event for editing.
  2. In the SFX section, tap Edit SFX Start/End in Waveform....
  3. Drag the start and end handles to define the portion that plays.
  4. Tap Audition to preview.
  5. Apply, then Save.
The SFX section of an event editor showing the Sfx File field, Sfx Vol, Sfx Fade, and the Edit SFX Start/End in Waveform button highlighted with a yellow arrow
In the event editor's SFX section, tap Edit SFX Start/End in Waveform… to open the editor.
The SFX Start/End view in the Waveform Editor: a waveform with a highlighted region between two blue handles, Start time 00:17.74, End time 00:32.82, plus Audition and Apply buttons
The shaded region is the audio that will play. Drag the handles to set start and end, audition to check, then apply.

Notes

  • The audio file is unchanged. ShowPlayer plays only the selected portion at fire time. The original file stays as-is.
  • Trim percussive hits aggressively. For a drum kick, a sword unsheathe, a slap — get the start of the SFX exactly on the moment it should hit. Even a few milliseconds of leading silence makes a cue feel late.
  • Same workflow for ambient SFX. A rain track, a crowd noise, a distant thunderstorm — pick a clean section that loops well, leave the rest off.

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