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Scenes and songs

Every show in ShowPlayer is a sequence of two types of items: scenes and songs. Together they form your show's playlist, in the order they happen on stage.

How it works

  • Songs have a backing audio file. Cue events (mic mutes, sound effects, OSC triggers, conductor cues) are placed at exact timestamps along the audio timeline.
A song's view showing the song title (41 I Gotta Crow (Playoff)), transport controls, an audio timeline scrubber, the mic switchboard, and Song Cues sections for Locator Cues, Conductor Cues, and MIDI Cues
A song. The timeline at the top scrubs through the audio; events below are anchored to specific moments on it.
  • Scenes have no audio. They hold cue events for use between songs — typically mic state changes for dialogue, standalone sound effects, or snippet recalls on a digital mixer.
A scene's view showing transport controls, the mic switchboard with channels 1-16, Scene Cues header, and a MIDI Cues section with two events ('Mute all' highlighted as the on-deck cue, and 'Preshow recording (TODO)') — no audio timeline because scenes don't carry one
A scene (Preshow). No audio timeline — just the mic switchboard and an event list. The highlighted row is the on-deck cue that GO CUE will fire next.
  • Both flow through the same show. Pressing GO moves you forward through the playlist, playing songs and stepping through scenes as it goes.

Notes

  • Where mic state changes live. Mute and unmute changes for dialogue between songs go in scenes and are advanced manually by the operator. Mic changes during a song go in that song's event list and are fired automatically when the audio reaches that place in its timeline.
  • Standalone sound effects (doorbell, thunderclap, phone ring, but also scene transition music) can go in scenes. Audio overlays during a song (sound effects, sweeteners) go in that song.
  • Scenes-only shows. A straight play with no backing tracks is a valid show — just scenes with cue events, no songs. Thanks to the flexible nature of the playlist items, you can add sound effects and music tracks in scenes, and even crate a new song if your audio needs to trigger events by timeline.

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